Riot Games and Ubisoft have announced the ‘Zero Harm in Comms’ project, in which game developers will come together to investigate “artificial intelligence-based solutions” for toxicity in multiplayer games.
Riot Games is best known for its competitive multiplayer games. valorant Y League of Legendswhile Ubisoft’s biggest multiplayer game is its tactical shooter rainbow six siege.
Starting today (November 16), the two developers will work together on ‘Zero Harm in Comms’, a research project in which companies will look at ways to address toxicity and harassment in their games.
According to a statement from the pair, this research will focus on improving “the reach of its AI-powered solutions” and will work to create “a cross-industry shared database tagging ecosystem that collects in-game data, which will train better to AI”. preventive moderation tools to detect and mitigate disruptive behavior”.
“Disruptive player behavior is a problem we take very seriously, but it is also very difficult to solve,” shared Yves Jacquier, CEO of Ubisoft La Forge. “At Ubisoft, we have been working on concrete measures to ensure safe and enjoyable experiences, but we believe that by coming together as an industry, we will be able to address this issue more effectively.”
“Through this technology partnership with Riot Games, we are exploring how to best prevent in-game toxicity as designers of these environments with a direct link to our communities,” Jacquier added.
While the project is in its early stages, Riot and Ubisoft will share their findings “with the entire industry” in 2023.
“Disruptive behavior is not a problem unique to gaming – every company that has an online social platform is working to address this challenging space,” explained Wesley Kerr, Riot’s head of technology research. “That is why we are committed to working with industry partners like Ubisoft, who believe in creating safe communities and fostering positive experiences in online spaces.”
Kerr added that the project will help Riot “develop systems that create healthy, safe, and inclusive interactions with our games.”
Last year, a study by the Anti-Defamation League found that nearly two-thirds of young gamers experience bullying while playing online games. 42 percent of gamers noted valorant as the one with the most hostile environment, closely followed by Obligations.
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