Valorant Patch Notes: Update 5.07 Lets You Add Favorite Skins

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The Valorant patch notes for update 5.07 are pretty thick, giving Fracture some much-needed new updates, as well as tweaking some of the FPS game’s flashier Operators. Additionally, players will now be able to favorite specific skins and cosmetics, allowing them to toggle between their favorite looks without having to manually adjust them all the time.

While Valorant’s 5.06 patch focused on reshaping the underwater utopia Pearl, 5.07 takes a closer look at its predecessor, Fracture, in an attempt to make the map a bit fairer. A Dish has been completely redesigned, as have A Ropes and A Drop, making the A site approach look quite different.

However, it is not just a site that has been reviewed. Agent glimpses have gone under the microscope this time, seeing tweaks to the blinding abilities of KAY/O, Reyna, Skye, and Yoru.

Finally, players will also be able to choose certain cosmetics as favorites, meaning they can simply rotate them instead of having to constantly hack and change their loadout before each game.

Agent flash changes

KAY/O, Reyna, Skye and Yoru have seen some changes in their flashes. Starters like KAY/O and Skye have proven to be too powerful solo, removing the need for duelists in a variety of team compositions, something Riot aims to address.

Skye’s guiding light can no longer fire and has a longer unequip delay, much like KAY/O’s hidden FLASH/DRIVE. The duration of the hidden flash of the robotic weapon of war has also been reduced, while it has been increased.

On the dueling side, Reyna’s Leer now has no range restriction and short-sighted enemies are much faster. Yoru’s flash time has been increased, which means you’ll see that blue screen for a bit longer.

Favorite and random skins

One of Valorant’s most requested features is a way to favorite (and in turn randomize) your skins and cosmetics. After months of taking to Twitter and calling for the system to be implemented, Riot has heard their pleas and will introduce it in patch 5.07.

Players can now favorite everything except player titles and choose the ‘random favorite’ option to allow the computer to select their cosmetic gear before matches. Not only is this a great way to show off all of your cool skins, but it also adds a little more excitement to the mix. It also helps indecisive players like me to queue up (Reaver or Sentinels of Light is a tough choice, okay?)

Valorant Patch Notes: Update 5.07 Lets You Add Favorite Skins – An Infographic Breaking Down The Changes Coming In Valorant Patch 5.07

Valorant Patch Notes: 5.07

Below are the full Valorant patch notes for update 5.07, courtesy of Riot Games.

darling

  • GUIDING LIGHT (E) changed the flashbang scaling paradigm
    • Skye’s Guiding Light’s maximum flash duration now scales from 1s to 2.25s with a 0.75s charge after casting
    • Guiding Light can no longer be shot and destroyed
    • New visuals, UI, and sounds have been added to communicate new gameplay intent.
    • Unequip delay outside of Guiding Light increased .75s >>> .85s

KAY/O

  • FLASH/DRIVE (Q)
    • Under hand (right click) max flashbang duration decreased 2s>>> 1.25s
    • Overhead Flashbang (Left Click) max duration increased 2s >>> 2.25s
    • Increased both flash unequip delay .6s >>> .85s

Queen

  • READ (C)
    • Myopia effect clearance decreased 0.6s >>> 0.4s
    • Range restriction on Read removed
    • Reduced myopia unequip delay: .7 >>> .5
    • Duration decreased 2.6s >>> 2.0s

yoru

    • BLINDSIDE (Q) duration increased 1.5s >>>1.75s
    • Flash Visual Updates
      • 3P images for enemies and allies with flashes are now rendered behind the player’s head at the moment the flash begins to fade. This should give a clearer indication if the players have full flash or if the flash has started to fade.
      • 1P images when fully lit now scale down over time to give a better indication of when full flash will end and flash fade will begin.
      • Increased the window to grant assists on flashes, nearsightedness, and concussions from 1 >>> 3 seconds after the debuff starts to fade.

map updates

Fracture

  • Arcade – Opened a cubicle here to make it easier for the attacking side to resist the defender’s aggression from both directions.
  • Site B – “Jump” has been changed to a ramp directly onto the site platform, which should make moving around that space easier.
  • Generator B – The space here has been slightly reduced to make smoking in this place easier. A small corner was also removed to simplify attempts to re-clean the site.
  • Defender Spawn – Removed a small cubicle to slightly simplify those replays.
  • to salons – Improved movement and simplified space in A Corridors by removing a corner.
  • A place – A minor simplification of the space as part of the general changes to the surrounding areas.
  • a dish – The plate is intact, but the far path has been removed so that movement through this space is more direct for both sides. We found that trying to monitor/control these spaces simultaneously was unnecessarily difficult for everyone. The team hopes that the changes here and in A Drop will encourage everyone to use this route more often.
  • A drop – The dropdown menu is it’s no longer a 50/50 check on entry, which should make it a bit more appealing as a way for attackers to squeeze a site from two sides.
  • A rope – This path has been too easy for attackers to control with a single smoke. The tweaks should give Defenders more options for both initial hold and retaking A. Watch your step.

Progression Updates

  • You can now bookmark the collection – these favorites will stay in your account until you change them, allowing you to filter the items that best represent your style.
    • weapon skins
    • player cards
    • Aerosol sprays
    • comrades in arms
    • Account Level Boundaries
  • Added the ability to equip a “Random Favorite” for each weapon type
    • Equipping this particular weapon will cause each game you play to give you one of your favorite weapons (along with one of the variants you own) randomly each time you enter a match.
  • Added the ability to filter your collection.
    • weapon skins
      • Favorites / Not favorites
      • Own / Non-owner
      • levels
    • Player cards, sprays, comrades-in-arms, level borders
      • Favorites / Not favorites
      • Own / Non-owner

Error correction

Agents

  • Fixed issue where KAY/O’s NULL/CMD would disable Killjoy’s Turret if the turret is hit by a pulse but Killjoy is not.
  • Fixed issue where Killjoy’s turret fires straight forward after shooting an enemy and then losing sight of them.
  • Fixed issue where Killjoy’s turret would fire aimlessly when going online if it was disabled while firing at a target
  • Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run It Back
  • Fixed Breach’s Rolling Thunder showing hit dead enemies in the combat report.
  • Fixed issue where if a player was deafened by multiple sources, when the first deafen ended, it would remove the deafen effect entirely.

Since this update significantly changes some of the most popular Agents in the game, be sure to check out our Valorant Tier List to help you choose your new top Agent. You can also check out the best Valorant crosshairs and codes to help you stand out with your favorite skins.

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