Sonic Team has shared that sonic frontiers lays the groundwork for the “future” of the franchise, with its open-zone format set to become a permanent addition.
speaking to SectorSonic Team boss Takashi Iizuka said that sonic frontiers marks “another defining moment for the franchise” with the game’s open area, which allowed players to traverse large segments of the map and explore it at their own pace. He went on to say that the ultimate defining moment was “bringing Sonic fully into the 3D world with sound adventure,” in 1998.
Iizuka continued: “sonic frontiers It’s the franchise’s first open-air platforming experience, which is a big leap for Blue Blur.”
“Our goal was to evolve the clear, linear 3D action that began with sonic adventure in 1998 in a new action-packed adventure game where players have the freedom to explore the environment around them,” he explained. “We know that many players love to explore expansive worlds without a predetermined path, and that is what we set out to achieve with our new open-zone platform concept.”
“I am very excited to have Sonic join this revolutionary step in immersive game worlds. Our goal for sonic frontiers was to create a game that would be the cornerstone of future Sonic games.”
Earlier this year, Iizuka said that borders was the “next step for the next ten years” and revealed that he already knows what sonic the game comes next.
However, following the game’s release earlier this month, sonic frontiers Director Morio Kishimoto responded to feedback from fans and critics before calling the game a “global playtest” and hinting that Sonic Team still has work to do on the title.
In a three star review, NME said: “A game caught between ideas, sonic frontiers it is bland and unsatisfactory. Despite an emotional story and exciting Portal settings, Sega’s open-world format fails due to repetitiveness and a lack of substance.
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